Gregory Moore Joins The FCFL Starting Lineup

By Cody Alderton

We’ve got exciting news for our fans! Greg Moore is now an FCFL Advisor, and we are ecstatic about it!

Greg Moore is the Commissioner of the Southern Intercollegiate Athletic Conference (SIAC), an NCAA Division II member. Moore is a transformational leader, specifically in the areas of financial matters and in marketing a conference founded in 1913 to govern HBCU athletic programs. Moore has doubled SIAC revenues (largest revenue increase in NCAA DI, II or III), increased sponsorship revenues (265%), retired all conference debt from SIAC balance sheet, and moved to East – West alignment, creating first SIAC football championship game.

(Photo by Sam Greenwood/Getty Images)

“The Southern Intercollegiate Athletic Conference (SIAC) takes great pride in leveraging opportunities where sports and technology intersect. I believe that this new league has great promise in not only reimagining the game of football in a way that could resonate with millennials and Generation Z. The Fan-Controlled Football League can also serve as a professional development platform for both student-athletes and students who wish to continue their professional careers playing football or receive opportunities in the area of sports administration,” said Gregory Moore, Commissioner of the SIAC.

With a rather accomplished SIAC career, Greg has had a key role in establishing many Financial Milestones, Corporate Partnerships, and Diversity & Inclusion Initiatives where he:

  • Doubled conference revenue
  • Increased corporate sponsorship more than 400 percent
  • Produced eight consecutive budget surpluses
  • Eliminated all debt from SIAC balance sheet
  • Created SIAC reserve fund approaching $1m in cash reserves
  • Negotiated five year league-wide Nike “head-to-toe” partnership
  • Landed a multi-year partnership with ESPN
  • New or extended partnerships with the Coca-Cola Company, The Home Depot, Toyota, Alabama Power, Georgia Pacific Foundation.
  • First NCAA conference to consummate league-wide all school Sidearm Sports partnership.
  • First NCAA conference to partner with Silicon Valley Andreesen Horowitz portfolio company start-up (Bevel)
  • First NCAA conference to have women officiate a college football game
  • First NCAA conference to enter into inclusion partnership with NBA Players Association
  • Multi-year diversity and Inclusion officiating partnership with the NFL.

“Greg is the perfect addition to our team. His background and experience with the SIAC fits perfectly within the FCFL, and his vision of the league aligns well with ours. We are looking forward to the many great ideas Greg has for the FCFL and its fans.” – Ray Austin, Commissioner of the FCFL

There is no doubt that Greg will have a similar, if not more significant impact in the FCFL! Check out this interview with FCFL Co Founder and CEO, Sohrob Farudi and Greg here!


FAN Token Founders, With Sohrob Farudi

By Michael Andrzejewski

Over the last several years, offenses at all levels of football have put the pedal to the metal when it comes to pace of play. Coaches have introduced fans to the “Hurry Up” and “No Huddle.” Former Ole Miss head coach, Hugh Freeze coined the term, “Basketball on grass.” Defenses have done their best to limit these video-game like scoring machines. Everybody from high school to the NFL seems to run a version of the spread offense now.

Talk to any of these transformational offensive gurus, and they will tell you one important secret to the fastball offense—a short memory. They teach their guys, “If you drop a pass, forget it. Move on. The next play is coming right now.”

The CEO of the Fan Controlled Football League, Sohrob Farudi, learned the same lesson as a kid. He didn’t learn it on the football field – tipping the scales at 120 pounds in the ninth grade, it was evident that Sohrob wouldn’t be cashing many NFL game checks.  Instead, he learned that lesson around the dinner table.  His father, a psychologist and his mother, a teacher, instilled an indelible lesson early on – everyone fails.   The key was putting that failure behind you and getting ready for what’s next.

“The next play is coming right now.”

It was a lesson that would help ensure that taking the occasional L in the business world didn’t derail his path to success.

Sohrob was born in Texas, but the Farudi clan—Dad, Mom, Sohrob, and his two younger brothers, Cyrus and Rahmeen moved early and often making stops in Colorado and West Virginia. Yet, no matter where the U-Haul took them, the oldest Farudi boy carried a certain blue star in his heart and cheered on America’s Team. The Cowboys remained a constant, as did his deep bond with his siblings.  The Farudi boys learned to love, trust and depend on each other, and those values kept them close as they teamed up to start and grow multiple businesses.

Attending college at the University of Maryland, Sohrob cheered on the Terrapins when he wasn’t knee-deep in finance textbooks. Following a master’s degree in information systems, Sohrob’s first foray into the workforce saw him settling into a cubicle at Accenture.   But like a true Texan, he longed for something bigger.

Less than a year later Farudi made a sharp cut that would have done Julian Edelman proud, leaving Accenture to join a Washington, D.C. tech startup called iFinance. He arrived as the dot-com boom was getting in gear, setting up what he refers to as “a pretty good run.”

Of course, we all remember how that game ended. The tech market collapsed like it had been buried beneath a 300-pound nose tackle and panic ensued as companies – including iFinance – swiftly realized that their burn rate was going to burn them out.  The experience provided Sohrob with a chance to put the Next Play mantra to good use.  It also taught him an important fiscal lesson – what a company shouldn’t do once they raise a bunch of money.

The next play took Sohrob to Los Angeles in 2005 to found FlipSwap, where he would partner with a brilliant developer named Andrew Berman and his brothers. The initial idea was to take the genius of eBay’s model into retail, allowing people to take their used technology into Best Buy and walk out with a store gift card. The original model underwent some twists and turns, but it was wildly successful. In 2007, a future FCFL co-founder, Patrick Dees lined up in the slot. The two ran route combos by taking the business model to mobile phones and ultimately expanding to Europe.

Having run up the score with FlipSwap, the team decided it was time to move on. Cell phones gave way to a real-time website analytics service called SeeVolution. Sohrob would serve as CEO for a few years and then open a digital marketing agency dubbed Actbold. Digital marketing led to a big swing at the licensing opportunities of medical marijuana. While that project was seemingly unrelated to football, it would open the door for Sohrob to purchase a minority stake in the Las Vegas Outlaws of the Arena Football League.

Making the jump from fan to owner, Sohrob fell in love with the operational side of the game and learned the ins and outs of professional football at the league level. Smart networking led him to Andy Dolich, a four-decade front office veteran of three major sports leagues who had served as the Chief Operations Officer for the San Francisco 49ers. When Sohrob presented Dolich with an idea he had been kicking around for years, the veteran football man’s eyes lit up.

The concept was fan-controlled sports.

Sohrob and Patrick swiftly teamed up with the FCFL’s other co-founders, Ray Austin and Grant Cohen. Now ready to run four wide, they bought the rights to an expansion franchise in the Indoor Football League.  The guys ran the Screaming Eagles for a year and for the first time ever, let fans call offensive plays in a real football game. Having made the jump from fan to owner himself, Sohrob was now putting the power to run a franchise into the hands of millions of everyday people around the world.

The original goal had been to transform the IFL into the Interactive Football League with all fan-run franchises.  However, they envisioned a digital future for the sport that the IFL wasn’t ready to fully support.  The team put the fear of failure aside and decided to take an even bigger swing, founding the Fan Access Network (FAN) and the FCFL.   The goal is reformatting sports to put the fans first and, in Farudi’s words, “providing a product and service that everyone wants and no one has ever had.”

In some ways the heart of the FCFL can be found in the freshman, 120-pound wide receiver. The team is scrappy and hungry. What’s not there yet in size is made up for in passion. When you speak to Sohrob, that’s what you hear, and you know that even though he knows how to deal with losses, he’s had more than quite a few big wins already in his career.

A battle-scarred weekend warrior who has torn his ACL four times, Farudi still loves to play sports. He’s not scared of tearing it again because he knows that if he does, he’ll get back up, dust himself off, and keep moving forward. The Fan Access Network is no different. It’s his biggest swing yet – realigning the professional sports universe so that fans call the shots.  He’s dedicated to building a game-changing company and doing it as a fan, for the fans.


When Fans Are In Charge Of Paying Players

Former Stanford student and current NFL All Pro, Richard Sherman, has recently made waves in the world of sports telling all about how the incentive laden contract he negotiated himself with the 49ers was a great deal. And it was!
“I wasn’t just going to fly by the seat of my pants. I downloaded past contracts from the NFLPA database and, with the union’s help, spent a lot of time studying the language and structure and nuances within contracts. And when all was said and done, and the 49ers and I had agreed to terms, there were a lot of things I got out of the deal that I wanted.” – Richard Sherman

So it got us thinking, that if players are negotiating contracts – so too should the fans.

In any league that adopts FAN Token as its currency, they’ll have the ability for fans to allocate tokens to players of a given team based on their on-field performance.

For example, fans of the Golden State Warriors could set a token allocation for Steph Curry if he finishes the season in the 90-50-40 club. For the FCFL, which is the first league to adopt FAN Token, we have considered enabling fans to allocate tokens to prospective league players based on their performance in college (where they “don’t get paid”) so that once those players become eligible to play in the FCFL, they already have a token allocation waiting for them as a signing bonus. Imagine how many FAN Tokens Jadeveon Clowney would have had waiting for him after his Junior year as a signing bonus.

There are endless possibilities for leagues willing to adopt the FAN Token, and all of them give fans the ability to have greater control over the sports that they know and love. As the lifeblood of fan engagement, we imagine FAN Token playing a part in sports decisions across all leagues, teams, players, and fans!

If you’re looking to get involved, visit FANToken.Network

Let us know your thoughts about FAN Token on our Telegram!


If Only The Fans Were In Charge: NFL GM Decisions Might Look Different

By Andy Kossak

As fans take responsibility for all of the important decisions surrounding teams in the FCFL, the thought of what fans might have done differently if they ran pro teams in another league comes into play. There have been numerous trades that didn’t work out and draft blunders that have haunted teams and their fans forever.

So if fans had been in control for some of those awful moves, would the outcomes have been different? Here’s a look at a couple of moments in pro football history that clearly benefited one team way more than the other or others involved simply based on a bad decision.

Vikings destroy future, help Cowboys become repeat champs

It’s a trade that happened nearly 30 years ago and it’s one Vikings fans would still love to have back. At the time, they thought they were getting a great running back who was going to put them over the top. In reality, they gave up enough to put another team over the top and the Cowboys cashed in with multiple Super Bowl titles.

In 1989, after an 0-5 start to their season, new Cowboys head coach Jimmy Johnson knew he couldn’t stand pat. He sought to trade the team’s best player – and maybe only good player – Herschel Walker, to try and get back players and more importantly picks that he could use to continue to build a future in Dallas. Johnson found a trading partner in Mike Lynn of the Vikings and Lynn gave away everything in the deal to get Walker, a bona fide star running back and danger every time he touched the ball. However, in his quest for immediate success, Lynn forgot about the future.

The Vikings sent players and high draft picks to the Cowboys in a deal that allowed Dallas to collect even more picks as time went on. Johnson, who knew college talent, put together a run of drafts that led the Cowboys out of the doldrums and into nirvana, by picking players along the likes of Emmitt Smith, Russell Maryland, Kevin Smith and Darren Woodson, among others thanks to the deal.

Walker only spent three seasons with the Vikings and only played in one playoff game, a loss in the divisional round in the 1989 season, the year he was traded. The Cowboys went on to win Super Bowls XXVII, XXVIII and XXX, thanks in very large part to what they acquired from Minnesota.

With the current Vikings on the upswing, it’s hard to remember how bad of a spot that trade put them in and pretty much showed the world why you don’t deal away a load of picks/talent for one player, especially not to a team that had the ability to find gem after gem in the draft.

Was this the most unbalanced trade in football history? It’s hard to imagine a fan with knowledge of the game could’ve done worse than the Vikings did in the deal.

Bo Knows He Doesn’t Want Tampa

In 1986, the Tampa Bay Buccaneers, who had finished the previous season with a 2-14 record, held the first overall pick in the NFL draft. They chose to use it on Bo Jackson, who had made it clear if they drafted him, he’d never play for them. Jackson kept his word and never signed with the Bucs, who wasted a number one selection and didn’t make the playoffs for more than another decade. Jackson went on to have a solid major league baseball career and still played in the NFL, but not for Tampa Bay.

There are multiple sides to a story, but it seems as if Jackson got mad at the Buccaneers and owner Hugh Culverhouse when he felt they intentionally caused him to be ineligible to finish his senior baseball season at Auburn. The Buccaneers sent Culverhouse’s plane to pick up Jackson for a visit and told him everything had been cleared with the NCAA. Well, it wasn’t cleared and Jackson ended up being ruled ineligible to continue playing college baseball. Between that and Jackson reportedly being unhappy with the way he felt Culverhouse treated people, he had no interest at all in suiting up for the Buccaneers.

The Buccaneers held Jackson’s rights for a full year and during that time he started his pro baseball career. When Tampa Bay’s rights to Jackson expired a year later, the Los Angeles Raiders wisely used a seventh-round pick on him. Many thought Jackson was no longer interested in playing football, but the Raiders proved them wrong. Jackson ended up joining the Raiders for four seasons and he played football each year after the baseball season completed. His football career was cut short due to injury, but he was a legitimate professional two-sport star during his playing days.

Of course Buccaneers fans wanted Jackson, but once it became pretty clear that he wasn’t interested in signing with them, there had to be many diehards who would’ve known better than to still select him, especially if you weren’t guaranteed to be able trade his rights to another interested franchise.

Is this the worst draft pick ever considering it was the number-one overall selection and knowing that Jackson was clear he wasn’t signing with the Bucs?

The above situations just add to the idea that it’s time for fans to have more input on important decisions. After all, it is the fans that are paying for the tickets and concessions and more, and perhaps they should have a say on team matters. Well that say is here, it’s called the FCFL and kickoff is around the corner.


FAN Token Founders, With Patrick Dees

By Michael Andrzejewski

What if you could build a football league that merged fantasy with reality?

We’re not talking about putting Game of Thrones on the 50 yard line (although that would be pretty cool,) but instead making a league that combined the engagement and control of video games and Fantasy sports with the real-world passion of traditional football?

What if you could get gamers thinking about the real merits of an Run-Pass Option on third and short and, at the same time, persuade wannabe offensive coordinators to geek out about a sports-centric tokenized ecosystem on a blockchain?

Patrick Dees, Co-Founder and Chief Gaming Officer for the Fan Controlled Football League, is on a mission to do just that.

The narrative that has brought Dees this far if a fast-moving yarn with enough twists to make for a great gaming backstory. The wiry 6’4” redhead hails from Tucson, Arizona, where even as a youth he was bitten by the entrepreneurial bug. Channeling some of the OG’s of the side hustle, the Kirby Vacuum peddlers, Patrick sold vacuum cleaners door-to-door while also attending Sabino High School in Tuscon. Nothing says “multi-class character” quite like out-earning people twice your age while also navigating Algebra I.

Unplugging from the upright vac gig, Patrick soon found himself drawn to the explosive growth of the mobile phone business. Wireless would prove to be squarely in his wheelhouse as he grew from owning a single cell phone shop to controlling twenty retail outlets. He made the jump from Tuscon to Phoenix and founded Talk About Wireless, which grew to nearly 50 brick-and-mortar locations and became the nation’s largest Alltel Wireless dealer. All in all, not bad for a guy who had just turned 25.

Having earned a mini-sabbatical and trying to figure out what he wanted to do when he grew up, the Arizona native decided that his new orbit should take him to stars – namely, the stars of Hollywood. Patrick moved to LA planning to take a year for introspection, but the entrepreneurial fire didn’t allow him to slow down for very long. While learning his way around LA, he put his John Hancock on forty-two Sprint stores in just under two months.

It was at that point that serendipity brought a powerful Player 2 onto Patrick’s screen who would change the game for good. Patrick met the one and only Sohrob Farudi, CEO of and co-founder of the FCFL. Together they spearheaded the manic growth of what Patrick calls the “Kelly Blue Book of cell phones,” dubbing the venture FlipSwap They developed an algorithm that’s still widely used today to determine the value of used mobile devices. Becoming not only business partners but fast friends, Sohrob and Patrick grew the business for a few years, expanded internationally, and were eventually acquired by an outside firm.

Even in the FlipSwap days, the Kings of the cell phone trade in world, dreamed about owning a professional football team. Since neither of them is much for talk without action, it wasn’t long until a whirlwind of activity saw them become part owners of the Arena Football League’s Las Vegas Outlaws. After a year cutting their teeth in indoor football, they decided it was time to trade up and bring life a vision that they both shared – the idea of putting fans in control of professional sports.

Patrick’s enthusiasm for fan-controlled sports was born out of his lifelong love of gaming. While he’s more likely to spend time playing The Last of Us or Witcher 3 than Madden, Patrick shares every gamer’s love of controlling the action on screen and believes that games these days are telling better stories than most Hollywood movies. Patrick and Sohrob sought to bring the notion of fan control to life, and in 2015 they plugged in two more controllers by joining forces with FANchise co-founders Grant Cohen and Ray Austin.

With the full squad online, Patrick and the rest of the FANchise founders created the world’s first fan-controlled professional sports team – the Salt Lake Screaming Eagles. The Screaming Eagles enjoyed an awesome debut season in the Indoor Football League as fans from over one hundred countries called the plays and guided the team’s third-ranked offense, proving that fans could call plays head-to-head against professional coaches. The FANchise team also took control of an existing IFL franchise, the Colorado Crush, with Patrick serving as co-owner alongside NFL linebacking legend Al Wilson.

But the FANtastic Four weren’t about to stop with a couple of franchises. Determined to launch the world’s first fan controlled professional sports league, they conceived the Fan Controlled Football League and knighted Patrick as the league’s Chief Gaming Officer. In his role, he’ll use insights from the gaming world to craft a unique user experience that delivers cool, non-stop fun for fans as they take control of their favorite FCFL team.

When asked how he’ll measure the success of the FCFL, Patrick said, “Success is changing sports as we know it. It’s bringing a whole new level of interactivity to the fans. It means creating an entire ecosystem of fan controlled sports.”

Always comfortable with a mic in hand, Patrick co-hosts the popular gaming podcast Pixel by Pixel.

He was also a fixture on Screaming Eagles broadcasts, co-hosting a pre- and post-game show from LA’s cutting-edge AfterBuzz Studios.

Patrick is a natural-born narrator and storyteller, and how he and his co-founders are betting that a fan-run football league just might be able to tell a better story than the NFL.

We wouldn’t bet against him.



In the FCFL, Fans Make the Rules

Hey there, FCFL Fans!  


Recently, we’ve started letting some people in on a little secret – that fans would get the chance to vote on some of the core rules that will define how we’ll be playing football in the FCFL.  We got a lot of excitement. We also got a few puzzled questions along the lines of:


Wait, there isn’t even a rule book for this thing?  And it’s supposed to be a real football league? What the what?


So, we figured that as we made this news public, we also needed to give everyone a little background.  


Shortly after the conclusion of the Salt Lake Screaming Eagles’ historic first season, FANchise’s founders and core team sat down with our “Coach of the Fans” and special football advisor Shawn Liotta to draw up a full rule book for the Fan Controlled Football League.  We wanted a core rule set that enabled a wide-open, fast-paced and exciting brand of indoor football that gave both the offense and defense the chance to make big plays while cutting down on the parade of penalties that all too often slows down the indoor game. After about a month’s worth of work we had a complete rule book – if players and coaches had reported to camp that day, we’d have been ready to start teaching them the FCFL game.   


But over the past couple of months, we did some more reflection on what “Power to the Fans” really means.  In the FCFL, fans will get to pick the names, logos and colors of their chosen franchises. They’ll get to shape their teams through history’s first fan-run professional draft.  They’ll get to call every single play their team runs, all season long. Given all that, we asked ourselves whether just pronouncing, “OK, folks, this is how football will be played in the FCFL!” was the right approach.


And we decided that it probably wasn’t.


That’s when we decided that our fans needed to make history in yet another way – by helping to shape their new league’s rules and style of play.


We’re launching the FCFL’s Building the League initiative, where we’ll present a series of questions, options and thought starters to get fans thinking about exactly what kind of football they’d like to see in the FCFL.  We’re going to listen to your thoughts, opinions and suggestions. And shortly after the token sale and issuance of FAN Token, the utility token that will give fans control throughout the FCFL Ecosystem, we’ll conduct a series of votes with the topics distilled down into distinct choices.  Every FCFL fan will get the chance to weigh in on each decision, and the more FAN Tokens you hold the more weight your vote will have!


We figured that we’d kick things off…well, maybe we need a new turn of phrase there since FCFL fans might decide to do away with the kicking game entirely!  We figured we’d START things off by asking a very fundamental question – how many players should be on the field at a time?


The original incarnation of indoor football, the Arena Football League, featured eight players on offense and eight players on defense on a field that measured 50 yards long by 28 yards wide.  Over the years, many indoor leagues have kept that 8 on 8 setup while others have played 7 on 7. Coach Liotta has engineered some ridiculously high-scoring offensive attacks in both 8 on 8 and 7 on 7 leagues, so there’s nobody better qualified to give you an overview of 8 on 8 and 7 on 7 football:



“Before we examine some of the advantages and disadvantages of playing with seven or eight players per side, it is important that we set up some initial parameters.  For this discussion let’s assume that we are going to be playing on a regulation size indoor football field that is 50 yards long and 28 1/3 yards wide. We are going to focus strictly on the number of players on the field for this discussion and not offensive or defensive alignments or formations in the FCFL.  We plan to get your input on this at a later date but we envision the FCFL rule set to allow for a variety of offensive strategies ranging from wide open no-back formations with three players in motion and full house backfields to pound the rock in short yardage situations. The FCFL will be fast paced and hard hitting football with the elimination of gimmicky and hard to understand rules of indoor/arena football that have slowed game play and frustrated fans for decades.”   

“Let’s begin by taking a look at the traditional eight on eight format of arena/indoor football.  In this format there are three offensive linemen (center and two guards), a quarterback, and four eligible receivers.  In most league rule sets these eligible receivers are deployed in such a manner as there is a running back in the backfield with three receivers deployed into the formation:”

“This has been the most common incarnation of arena/indoor football over the years, but has commonly been paired with a quirky and hard to understand rule set that often limits both defensive and offensive strategy and alignments.  This is why if you sit down and watch an Arena Football League game it appears that every team is running the exact same playbook. These are tried and true strategies that have been successful throughout the years and are employed by each team. Innovation and variety in offensive and defensive scheme design are virtually non-existent with this style of play.  The benefits to the eight on eight format are that it has been the standard for decades and the rules tweaked over that time to allow for competitive balance.”


“By removing one player on both sides of the ball we are presented with seven on seven action.  Now let’s be careful not confuse this format with the 7 on 7 “flag football” style of play. This is real football with three offensive linemen, a quarterback and up to three eligible receivers:”

“With the removal of a player on each side of the ball more “space” is opened up on the 28 1/3 yard wide field.  This creates opportunities for more scoring and getting the ball to your playmakers in space, but also a variety in offensive scheme design.  An offense looking for balance could line up with a running back in the backfield and two receivers split out, as shown above. Pass-happy teams could choose to stretch the defense with three receivers into the pattern and a no running back set:”

“While others might attack defenses with a traditional two back pro I formation or even a three back set:”

“By eliminating a player on each side of the ball there would be increased variety in style of play, and more importantly open space to attack on the compressed field.   The elimination of a player on both sides of the ball would allow for the development of an FCFL rule set that is less restricting to both the offense and defense, resulting in less penalties called and better pace of play.”


So that’s an overview of the basics of 8 on 8 and 7 on 7 – now, it’s time for YOU to join the conversation!


Sign up for our Fan Token Telegram chat where we’re talking all things FCFL- and FAN Token-related, here.


Jump into the “Building The League #1” thread on the FCFL subReddit, here.


Or tell us what you think on Twitter with the hashtag #FCFL7or8


We can’t wait to hear from you – Power to the Fans!


The FAN Token Ecosystem

The Fan Access Network and FAN Tokens are going to revolutionize the experience of being a sports fan, and the FCFL will be the first league built on and powered by the Fan Access Network.

But how does the FAN Token ecosystem work?

First off, you need to start with some FAN Tokens.  Every fan who registers a Fan Account with the Fan Access Network will have a small amount of FAN Token seeded into their FAN Wallet.  The FAN Wallet is an easy-to-use wallet that lets you manage your FAN Tokens – it’s technically a cryptocurrency wallet, but you won’t have to know anything about cryptocurrency to easily and safely manage your FAN Tokens.  For the FCFL, you’ll be able to access and manage your FAN Wallet and FAN Tokens through the FCFL Mobile App.

FAN Tokens unlock your ability to control your favorite team by voting in a couple of crucial ways.  The first is transparency – since every vote made with every FAN Token will become a part of the blockchain, there will always be a permanent, public and indisputable record of every vote.  You’ll always be able to trust that you and your fellow fans control every decision that gets made.  The second is power – the more FAN Tokens you have, the more weight your votes will have.  If you want a more powerful vote, that’s where our public token sale comes in.  It’s your one and only opportunity to purchase as many FAN Tokens as you want to make sure that YOUR voice is heard loud and clear from the very start.  In the FCFL, FAN Tokens will power your votes on everything from picking your team’s name and logo to drafting players and calling plays.  When you register for the FAN Token Sale, you’ll specify an ERC20-compatible wallet address where we’ll initially send your FAN Tokens.   At the conclusion of the Token Sale, all the FAN Tokens that will ever exist will be generated and we’ll send yours to the wallet that you specified.

As soon as the full FCFL Ecosystem goes live, we’ll send you instructions on how to send your FAN Tokens to your FAN Wallet.  Your FAN Tokens are YOURS and you’re always free to hold them wherever you like, but only FAN Tokens that are held in your FAN Wallet will impact your individual voting power.  For even more voting power, you can choose to stake some or all of your FAN Tokens to your FAN Wallet.  In the FCFL, you’ll have the option to stake your FAN Tokens for the duration of the first FCFL season.  Staking your FAN Tokens means that you won’t be able to take them out of the FCFL ecosystem until the end of the first season, but staked FAN Tokens will count DOUBLE in determining your voting power.

Whether you’re starting with a lot of FAN Tokens or only a few, you’ll always have the chance to earn more FAN Tokens simply by being an active and engaged fan!  At regular intervals, you’ll receive a FAN Token Reward that’s sent straight to your FAN Wallet.   In the FCFL, you’ll earn FAN Tokens for engagement by voting in polls, reading content, watching videos and more.  You’ll also be able to earn skill-based FAN Token rewards for things like being a successful play-caller – the more yards and touchdowns your team gains on plays you call, the higher your score and the greater amount of FAN Tokens you’ll earn.  You’ll always earn at least some FAN tokens if you’re active and engaged, and if you pass certain thresholds you’ll be in the running for randomly-generated bonus FAN Token awards that could bring you 100x or 500x the typical engagement reward!

Part of what makes the Fan Access Network Protocol and FAN Tokens so exciting is that they enable a dynamic league ecosystems where everyone is able to share in the rewards of an exciting and growing league.  In addition to earning engagement- and skill-based FAN Token rewards, fans will be able to earn FAN Tokens for making contributions to that ecosystem.  Want to create blog posts and highlight videos for your team, watch film and write scouting reports on potential players, co-stream one of our games on Twitch to add your own color commentary or develop algorithms to pull insights out of our on-field player data, if you’re creating content that’s valued by the community, you’ll be rewarded with FAN Tokens in the form of rewards distributions from the League Wallet or premium content payments from other fans.

Of course, the biggest reason to earn all this FAN Token is to amplify your voice…  Your voting power will always be a function of the total amount of FAN Token you hold in your FAN Wallet, the amount of FAN Token you’ve staked and the amount of FAN Token you’ve earned within the last week.  Holding more FAN Token will always mean more voting power, but this approach also ensures that you’ll have some solid voting power for being a dedicated and engaged fan even if you don’t (yet) have a huge supply of FAN Tokens in your Wallet.  While the algorithms we’ll use to determine voting power may be complex, they’ll also live right on the blockchain – you’ll always be able to understand how your voting power stacks up with your fellow fans.

While holding FAN Tokens is all you’ll need to power your votes, you’ll also be able to spend some of the FAN Tokens from your FAN Wallet to get everything from discounts on official team merchandise to the chance to have unique experiences.  In the FCFL, you’ll be able to bid on one-of-a-kind opportunities like getting to warm up your team’s QB on the field before the game!

In the future, we’ll develop new fan-controlled leagues in other sports as well as deploying the Fan Access Network to existing leagues that want to take their fan engagement to the next level.  FAN Token will always serve as the core token of the Fan Access Network – any time a new league joins the Fan Access Network, they will stake an amount of FAN Tokens to create a new FAN-compliant sub-token for their league ecosystem.  This means that every token for every league in the Fan Access Network can be exchanged for FAN Tokens or any other FAN-compliant tokens.  If you’ve got FAN Tokens, you’ll be able to take part in any Fan Access Network league, any time you choose.

We’re excited to launch the Fan Access Network and FAN Token and make history with the FCFL, the world’s first fan-controlled professional sports league.  Don’t miss out – get some FAN Tokens and see what we mean when we say Power to the Fans!


FCFL Speaks with Bad Crypto

On the latest episode of the Bad Crypto podcast (which has ranked among the top ten downloaded podcasts in technology and business), FCFL CEO Sohrob Farudi sat down with co-hosts Travis Wright and Joel Comm to discuss the digital sports industry, the role of blockchain in the fan experience, and how the FCFL will usher in a new era of professional sports built for the modern, video game/fantasy obsessed fan.

As you will learn, it turns out that Travis was a pioneer in the world of fan-controlled sports, sparking an online movement several years ago against the management team of his beloved Kansas City Chiefs.

We would like to thank Travis and Joel for the enthusiastic discussion about the FCFL. You can listen to the pod on any major podcast app, on the Bad Crypto website, or directly embedded in this blog post!

We would love to hear your feedback.

Power to the FANS!