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FAN Take – Pace of Play

By Cody Alderton

FAN Take is a series that highlights trending events, issues, and decisions in the world of sports and analyzes how they may or may not factor into the Fan Controlled Football League. We would love to hear your feedback, so let us know what you think about each FAN Take!

Do you remember the story of the tortoise and the hare? As humans, we are wired to be the hare, where just about everything we do is accelerated, efficient, and quick. So naturally, we find ourselves wanting to see our sporting events played at the same rapid pace. But let’s also consider the tortoise.

When looking at the NBA and its progression over the last 20 years, we have seen a pretty drastic shift in pace of the game. While some argue that the game was better in the late 90’s & early 00’s, many new age fans think differently. ESPN recently looked into this issue and wrote about it in an article – How the NBA got its groove back.

20 years ago, the NBA was different. Teams ran set plays that were called out by the coach. Players utilized the majority of the 24 second shot clock to maximize their opportunity to get the best shot they could. The style of play was more “rough-and-tumble,” and big men were crucial to the flow of offenses and scoring points. The game was slower and more methodical, but lacked a certain “fun factor.”

Well, what’s more fun than scoring points? Amar’e Stoudemire, Phoenix Suns PF/C who is most notably known for being a participant of the 7 second offense said, “When everyone is scoring and having fun out there, it makes the game so much better. You don’t mind waking up and going to work.” It’s true – we enjoy seeing players score points (so long as it’s our favorite team doing the scoring).

Today’s NBA is an evolution of this concept. Teams are scoring more points per possession and shooting (and making) more 3 pointers than ever before. In fact, the NBA has broken the 3 point record for the sixth year in a row! The hare will score points and captivate the crowd. The tortoise will defend and out-think its opponent. Unlike the story of the tortoise and hare, both of these styles are proven winners, but which would you rather watch?

In the FCFL, we believe a fast-paced game is the way to go. We are planning to eliminating PAT’s and do away with special teams. Do you agree with us? If so, how else can we speed up the pace of the game?

Power To The FANS!

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Applications of FAN Token – Rugby

By Jason Chilton

FAN Token Worldwide:  FAN Token and the Rugby World Cup

The FAN Token Worldwide Series illustrates how the Fan Access Network (FAN) Platform and FAN Token could be used to drive fan engagement and enhance experiences in sports besides football and leagues around the world besides the Fan Controlled Football League.

NOTE:  This series does not state or imply that FAN Token will eventually be deployed in any or all of these scenarios.  Instead, it is simply intended to provide a vision for the possible future of fan-controlled sports and fan engagement.  

In May 2021, World Rugby announces a multilateral partnership with Heineken, Twitch and FAN Token to drive fan engagement for the sport’s signature event, the Rugby World Cup. Rugby fans worldwide who earn or acquire FAN Tokens will be able to unlock a wide range of exclusive content and experiences as well as voting on crucial aspects of the tournament. The first voting opportunity is a big one – when the World Rugby Council meets in November to decide the host country for the 2027 Rugby World Cup, the fan vote will count alongside the votes of the Council to determine where the tournament will be played. Fans who hold FAN Tokens in their FAN Wallets will be able to cast their votes for one of the four bid finalists. Heineken, the worldwide partner of World Rugby, announces an ongoing lottery where fans can submit QR codes from purchased 12-packs of Heineken to earn FAN Tokens and power their votes.

In early 2022, voting begins for matters relating to the 2023 Rugby World Cup.  Fans get to vote on a set of three proposed rule changes for the qualifying tournaments and 2023 World Cup, ultimately choosing to allow an unlimited number of players to participate in line outs. Fans from around the world are also able to submit their designs for the official match ball of the tournament, with submissions accepted until June and voting taking place in July and August. 

As the worldwide qualifying events unfold, World Rugby begins to issue ERC-721 non-fungible tokens for the national teams of each qualifying country as well as Player Tokens for the players on that country’s national side. Fans who hold a certain amount of FAN Tokens automatically receive random digital “packs” of both Team and Player Tokens, and fans can also purchase packs or trade individual tokens within the FAN Token Marketplace. An allotment of FAN Tokens will be distributed to fans who hold the Team tokens of the 2023 tournament winners. Throughout the tournament, World Rugby will hold the official Fantasy Games of the Rugby World Cup, as fans can field their Starting 15 made up of players from all of the qualifying teams – as long as they hold the Player Tokens of the players they select. A brisk trade develops as fans seek out Team and Player tokens as both unique digital collectibles and ways to earn more FAN Tokens and other exclusive prizes.

As the World Cup draws closer, fans who hold FAN Tokens are able to access exclusive content about their favorite teams and players on Twitch, the worldwide streaming partner of World Rugby for the 2023 and 2027 World Cups. In the Heineken Match Report, fans are able to go behind the scenes to witness practices, exclusive interviews with players and coaches and halftime locker room content throughout the qualifying tournaments. Fans who engage with exclusive World Cup content are able to bid some of their FAN Tokens on exclusive tickets for the sold-out tournament matches.

When the tournament arrives, fans who hold FAN Tokens and the tournament’s unique Team and Player Tokens continue to enjoy a host of exclusive experiences and access.  Before, during and after every match the Heineken Match Report offers behind-the-scenes access and exclusive content and commentary from current and former players and coaches along with the ability for fans to choose their own camera angles as they enjoy the matches. Each round of the tournament from pool play to the finals features its own Player Token-driven fantasy contest, with the top scorers receiving FAN Tokens and tickets to the 2027 World Cup. Fans who collect a certain amount of an individual Player or Team’s Tokens have the right to “burn” those tokens in exchange for a unique Super Token that gives them the chance to chat live with their favorite players as well as receive a signed jersey from that player.  

With worldwide mobile, digital and streaming engagement breaking all tournament records, the World Rugby Council congratulates themselves on a job well done – and on using FAN Token to power an unparalleled experience for their fans.

Power To The FANS!

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FAN Take – What is a Definitive Catch?

By Cody Alderton

FAN Take is a series that highlights trending events, issues, and decisions in the world of sports and analyzes how they may or may not factor into the Fan Controlled Football League. We would love to hear your feedback, so let us know what you think about each FAN Take!

Do you remember first learning how to catch? Probably not – because most of us learned this simple skill in our formative years. Perhaps we learned from tossing a baseball around with our brother or sister, or maybe we learned to catch a football on the playground during recess at school. Back then, a simple catch seemed so straightforward. So what changed?

Roger Goodell, commissioner of the NFL has concerned himself this offseason with the “catch rule.” The reason this issue is under the microscope has to do with almost ten years of complaints from players, coaches, and fans. A rule that was once easily understood is now convoluted with how many feet a player has inbounds, or ball movement through the ground.

It seems as though we lack clarity of the rule, which deserves the attention of the NFL and Roger Goodell so that a more objective precedent can be set. Just ask Dez Bryant and fans of the Cowboys who believe that there should be one more Super Bowl trophy in Dallas!

The FCFL wants to end this debate so that a definitive catch rule is in place during games. Could the catch rule be defined simply, or is it more complex? How do you think a catch should be defined in the FCFL? Let us know your thoughts!

Power To The FANS!

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Applications of FAN Token: Racing Series

By Jason Chilton

FAN Token Worldwide:  The Fan Controlled Racing Series

The FAN Token Worldwide Series illustrates how the Fan Access Network (FAN) Platform and FAN Token could be used to drive fan engagement and enhance experiences in sports besides football and leagues around the world besides the Fan Controlled Football League.

NOTE:  This series does not state or imply that FAN Token will eventually be deployed in any or all of these scenarios.  Instead, it is simply intended to provide a vision for the possible future of fan-controlled sports and fan engagement.  

Stuttgart, Germany 4/15/2022:  It’s a week before the Fan Controlled Racing Series starts its second season of racing, following a remarkably successful first year. An official Formula 3 series governed by the Fédération Internationale de l’Automobile (FIA) with races on three continents, the FCRS allows fans worldwide to gain unprecedented access and engagement with the series and its roster of up-and-coming drivers thanks to its integration with the Fan Access Network and FAN Token. Markus, an FCRS fan, has just exchanged some of the FAN Tokens that he earned last season for digital packs of the FCRL’s Racer Tokens – non-fungible digital collectible tokens of the series’ drivers which also unlock unique experiences and rewards. Markus opens five digital “packs” of Racer Tokens and is excited to see that he’s gotten a Rare token for one of the FCRS’ new drivers who grew up only a few miles from Markus’ hometown.

Dallas, Texas 4/15/2022:  Halfway around the world, the FCRS gains a new fan as Jack convinces his buddy Tyler to give the league a try.  Tyler downloads the Fan Access Network’s mobile application to his smartphone and selects the Fan Controlled Racing Series tab.  Inside the app he sees that the FCRS has already placed a FAN Token in his FAN Wallet, enabling him to start voting and engaging with FCRS content. He places a vote for the location of the FCRS Invitational, a post-season “all-star” race that will feature top drivers from the FCRS as well as other worldwide Formula 3 series.

Yeongam, South Korea 4/22/2022:  The day before the season’s first race at the Korea International Circuit, Hyun-Woo makes his Starting Grid Vote for the race. While three of the four spots along the front row are determined by the season’s standings – or last season’s top three returning scorers for this opening race – FCRS fans are able to vote on who’ll sit in the fourth spot.  

Osaka, Japan 5/7/2022:  During the FCRS race at the Suzuka Circuit, Daisuke opens up the FCRS Twitch Channel and selects the Pit Row Pass section – a premium all-access channel featuring unique camera angle replays, post-match analysis from drivers and more that is free for him to view because of his FAN Token holdings. He takes part in the members-only chat and, after the race, gets to take part in a Q&A session with three of the Japanese drivers who competed in that day’s race.

Barcelona, Spain 5/21/2022:  Carlos is experiencing race action like never before thanks to a partnership between Twitch, Intel and the FCRS, receiving FAN Tokens in exchange for taking part in their pilot Virtual Reality program. Viewing a custom stream in Twitch VR, Carlos experiences the story of the race through a constantly changing series of camera angles, from drivers’ perspective shots to overhead drone footage. An AI program stitches the shots together based on data streaming from the race, and inside Carlos’ headset an eye-tracking setup monitors where Carlos is looking to get feedback on what elements best draw his focus.  

Manchester, UK 5/28/2022:  Midway through the day’s race, Ben creates a custom prediction bet through a Twitch extension that is served up to FCRS viewers.  Based on data through the first 30 laps, Ben has created a prop on which of four drivers will lead the race’s final 30 laps along with odds on each driver.  Fans are able to wager FAN Tokens directly through the Twitch extension, and at the conclusion of the race Ben receives a portion of the total FAN Token wagered for creating the market.   

Prenois, France 6/4/2022:  It’s not a race day for the FCRS, but Philippe is still going head to head with several of the Series’ top drivers.  Phillipe received FAN Token for downloading a mobile racing app for his phone from one of the FCRS sponsors, Red Bull Racing. All FCFL fans who downloaded the app participated in a contest, and Phillipe and the other top scorers are now taking part in a virtual in-app race against ten FCRS drivers who are racing on their own mobile devices.  Phillipe finishes second, receiving a 5,000 FAN Token prize from the sponsor.

Austin, Texas 7/16/2022:  It’s the final FCRS race of the season, and both Tyler and Jack have driven down from Dallas to take very special parts in the proceedings. As one of the FCRS’ top 50 FAN Token holders, Jack has a standing invitation to spend a race in his home country in Pit Row. Glancing up towards the platform overlooking the Circuit of the Americas course, Jack sees Tyler, who entered 50 FAN Tokens into a contest to get to wave the green flag the season’s final race. Tyler grins at his buddy, waves the flag and they’re off!

Stuttgart, Germany 9/18/2022:  Markus opens his Fan Access Network app to find a sizeable amount of new FAN Tokens in his Wallet.  Markus had collected a number of the Rare tokens of his favorite driver as the season went on, and so was eligible for the Promotion Payout that the FCRS offers to fans who hold the Rare tokens of drivers who move up to the next level of pursuing their F1 racing dreams.  

Power To The FANS!

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FAN Take – NFL Ejections Review Put To Vote

By Cody Alderton

FAN Take is a series that highlights trending events, issues, and decisions in the world of sports and analyzes how they may or may not factor into the Fan Controlled Football League. We would love to hear your feedback, so let us know what you think about each FAN Take!

NFL owners will vote on a proposal to make all ejections subject to review. This vote is a subsidiary of the NFL’s efforts to limit vicious plays and reduce injuries on the field. With a more thorough review process, the NFL can take actionable steps to not only curb injuries, but also form clear and objective rules regarding those calls.

Most NFL fans would agree that player safety is a top priority given the nature of the game. In recent years, the league has made strides towards reducing helmet to helmet contact, player aggression, and blindside hits. With a review process in place, these penalties can be explicitly addressed and dealt with accordingly.

The counter argument however concerns the pace of the game. Many fans believe that the game is already too slow as is. Adding in this type of review process only contributes to this worry. When looking at sports trends, we see more and more leagues becoming smaller and faster, which is contrary to more time being spent reviewing ejections.

There is certainly a balance to be found, and the FCFL aims to find it. Should our fans decide if a player should or shouldn’t be ejected? How do you think reviews and ejections should be handled in the FCFL?

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Will We See Sports Betting In The FCFL?

By Cody Alderton

On Monday (5/14), the Supreme Court ruled in favor of allowing sports betting across the country. The court voted 6-3 in favor of striking down a federal law that required states to ban gambling on the outcome of sporting events. What impact could this have in the world of sports and sports leagues like the FCFL?

At first glance, this ruling presents an incredibly unique opportunity specifically for the FCFL. We already have in place a league with competitive games as well as a currency (FAN Token) that can be wagered and won through betting on outcomes. No doubt, this ruling aligns well with the FCFL and sports betting seems like an obvious progression of the business.

This concept also ties in to our already engaging platform designed to give its fans the maximum amount of touch-points to the game as possible. For the FCFL, the allowance of sports betting presents yet another one of those channels for fans to engage with the game in a way that they are not traditionally used to. That being said, we recognize that there are certain pitfalls subject to sports betting that the FCFL will need to be wary of.

The very nature of the FCFL allows fans to dictate and influence the outcome of the game, so how appropriate would it be to allow fans to also bet on those outcomes? The answer is tricky, and definitely needs thoughtful consideration before sports betting is allowed in any capacity. Perhaps, sports betting in the FCFL could take the form of “prop bets” as opposed to team spreads and money lines. How do you think sports betting should work in the FCFL?

This decision is seemingly great for the FCFL, but what about other sports leagues? Ultimately, we believe this decision is good for those leagues as well. For example, when examining this issue from the perspective of major sports leagues like the NBA, NFL and MLB, it is quite obvious that money is a determining factor. In fact, the NBA has already formally requested a set of laws in which the league would receive 1% of all bets placed on its games. This could mean billions of dollars for these sports leagues and sports leagues alike across the country.

Only time will tell what the sports betting landscape will look like in the future, but one thing is for sure: fans are looking for more ways to engage with sports – and this decision proves it. Do you think sports betting should be a part of the FCFL? We would love to hear your thoughts so let us know why or why not!

Power To The FANS!

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Applications of FAN Token: Soccer

By Jason Chilton

FAN Token Worldwide:  FAN Token and the 2021 Major League Soccer All-Star Game

The FAN Token Worldwide Series illustrates how the Fan Access Network (FAN) Platform and FAN Token could be used to drive fan engagement and enhance experiences in sports besides football and leagues around the world besides the Fan Controlled Football League.

NOTE:  This series does not state or imply that FAN Token will eventually be deployed in any or all of these scenarios.  Instead, it is simply intended to provide a vision for the possible future of fan-controlled sports and fan engagement.  This article presents a hypothetical deployment of FAN Token in a major U.S. sports league, but no current agreement exists to deploy FAN Token in this league exists and should not be implied.

In 2021, Major League Soccer elects to take its fan engagement to the next level by deploying FAN Token to revolutionize the MLS All-Star Game experience.

In January 2021, MLS acquires an allotment of FAN Tokens and integrates the FAN Wallet into the MLS Mobile App.  Every MLS fan who updates to the current version of the MLS Mobile App discovers their own FAN Wallet pre-loaded with a FAN Token along with instructions on how to earn additional FAN Tokens.  Fans who participate in quizzes, watch videos and engage with the MLS pre-season games begin to earn additional FAN Token deposited weekly in their FAN Wallets. Several of the league’s major sponsors have also acquired FAN Tokens to reward MLS fans for taking part in branded activations – a luxury automobile manufacturer provides 10 FAN Tokens apiece to the first 50,000 fans to participate in a “virtual test drive,” and a major beverage company includes QR codes in its products for fans to scan and see how many FAN Tokens they’ve won.

In March, the first major vote takes place as fans decide which top-level international club will serve as the MLS All Stars’ opponent.    Fans choose from three of European soccer’s most storied clubs, with the amount of FAN Tokens they hold determining the weight of their vote.  It’s a tight race after a week of voting, but in the end the fans choose Liverpool to square off against the MLS’ best.

In April the league launches the All-Star Kit Design contest, with fans competing to submit the winning design for the league’s All-Star jerseys for the upcoming match.  Fans vote on their favorite design, and the winner receives a FAN Token bonus plus an authentic framed version of their design while all fans have the ability to trade in FAN Token for free or discounted replica versions of the All-Star kit.

Throughout the Spring and Summer, fans who hold FAN Token vote on the MLS players to be selected to the All-Star lineup, choosing the starting 11 as well as five of the twelve substitutions for the match.  Fans can vote once per week, and at the end of the voting period fans who voted every week will receive a bonus allotment of FAN Tokens. Fans also vote on which four skills competition events will be included in the All-Star Weekend festivities. Once the events (a free kick challenge, a penalty duel with pairs of players taking five shots against the same keeper, a speed dribbling contest and a diving headers contest) are selected, fans also vote on the players who’ll get the chance to compete in each event.  

As All-Star Weekend arrives, fans who cashed in FAN Tokens to bid on VIP experiences get the opportunity to mingle with their favorite MLS Stars at events including an exclusive meet-and-greet party as well as VIP experiences on the pitch during warmups for the game.  One lucky fan even gets to be the team’s “24th Man” with a spot on the bench and a full set of authentic All-Star kit.

On game day, fans who hold FAN Tokens are treated to an exclusive second-screen experience through the MLS Mobile app featuring advanced stats and sideline interviews with players.  With the game’s relaxed substitution rules, fans vote on substitutions throughout the match and receive guidance from the player tracking and biometric system that measures the players’ top speed and exertion levels.  With the game tied 2-2 at full time, fans choose the five All-Stars who will participate in the shootout.

The MLS Fan Token experience doesn’t end there – fans are able to keep earning FAN Tokens throughout the rest of the season and vote on end-of season awards from League MVP and Rookie of the Year to Goal of the Year.  At season’s end, the league’s mobile engagement has improved by 30% over the previous year and fans can’t wait to see what experiences FAN Token will unlock in 2022.

Power To The FANS!